![]() ![]() Where do these images come from? Two sources:Ģ) 2D image programs: the Gimp, Inkscape, Photoshop, etc. You’ll have to render to see what’s going on.īump maps (abbreviated nor because they affect the mesh along the NORmal vector) are images used to add highlights and shadows to the surface of a model to make it appear to have more detail. NOTE: Bump maps don’t show up in the 3D View window. Move the lights closer or further from the model, or fiddle with the intensity, until the model looks well lit. Both the backlight and fill light are intensity around 0.4 to 0.6. The fill light is lower and on the same side of the model as the spot light, but on the opposite side of the camera. The spotlight is intensity 1.00, is on one side of and higher than the camera and points down at the model. I use a basic three point light system: spotlight, fill light and backlight. Scale the plane up so it fills most of the background in camera view. Position the Sphere on the plane and point the camera at it. If you haven’t got a model handy, add an icosphere with three subdivisions and add a plane. You’ll also need a simple model sitting on a plane. ![]() To do this tutorial you’ll need some knowledge of modeling in Blender and how to add materials to a mesh. ![]()
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